Module:StorySim:修订间差异

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]]
]]


local function reco(_str)
local function reco(str)
    while true do
    while true do
      local s,e,c,t = string.find(_str,'<color=(.-)>(.-)</color>');
      local s,e,c,t = string.find(str,'<color=(.-)>(.-)</color>');
      if s then _str = string.sub(_str,1,s-1) .. "<span class='Colored color_" .. c .. "' style='color:" .. c .. ";'>" .. t .. "</span>" .. string.sub(_str,e+1)
      if s then str = string.sub(str,1,s-1) .. "<span class='Colored color_" .. c .. "' style='color:" .. c .. ";'>" .. t .. "</span>" .. string.sub(str,e+1)
      else break;
      else break;
      end
      end
    end
    end
    while true do
    while true do
      local s,e,c,t = string.find(_str,'<size=(.-)>(.-)</size>');
      local s,e,c,t = string.find(str,'<size=(.-)>(.-)</size>');
      if s then _str = string.sub(_str,1,s-1) .. string.format("<span class='Sized size_%s' style='font-size:%.3fem;'>",c,(tonumber(c)/36)) .. t .. "</span>" .. string.sub(_str,e+1)
      if s then str = string.sub(str,1,s-1) .. string.format("<span class='Sized size_%s' style='font-size:%.3fem;'>",c,(tonumber(c)/36)) .. t .. "</span>" .. string.sub(str,e+1)
      else break;
      else break;
      end
      end
    end
    end
    local start,size,ed = string.match(_str,'(.*)<indent=(.-)%>(.*)');
    local s,_,c,t = string.find(str,'<indent=(.-)%%>(.*)');
   start = start or '';
     if c then str = string.sub(str,1,s-1) .. string.format("<span class='Indented indent_%s' style='padding-left:%.3fem;'>",c,(tonumber(c)/5)) .. t .. "</span>"
   if size and ed then
     local inn,out = string.match(ed,'(.*)</indent>(.*)');
     if inn and out then _str = start .. string.format("<span class='Indented indent_%s' style='padding-left:%.3fem;'>",size,(tonumber(size)/5)) .. inn .. '</span>' .. out;
     else _str = start .. string.format("<span class='Indented indent_%s' style='padding-left:%.3fem;'>",size,(tonumber(size)/5)) .. ed .. '</span>';
      end
      end
     -- _str = start .. "<span class='Indented indent_" .. size .. "' style='padding-left:" .. c .. "em;'>" .. t .. "</span>" .. ed;
    return str;
   end
    return _str;
end
end



2023年12月31日 (日) 23:38的版本

可在Module:StorySim/doc创建此模块的帮助文档

local p = {}

local CNames = require('Module:StorySim/CName').CNames
local getArgs = require('Module:Arguments').getArgs
local Data = mw.loadData('Module:RotaenoStoryData/FullText')
local asmCNames = {}

local function writeCName(node,id)
    if asmCNames[id] and CNames[id] then
        return node:tag('span'):addClass('name changedName name_'..id)
                    :tag('span'):wikitext(asmCNames[id]):done()
                    :tag('span'):wikitext(CNames[id]):done();
    elseif asmCNames[id] or CNames[id] then 
        return node:tag('span'):addClass('name name_'..id):wikitext(asmCNames[id] or CNames[id]);
    else return node:tag('span'):addClass('name UnknownName name_'..id):wikitext(id);
    end
end

local function _generic_AppendLine(self,txt)
    self.curCNode:wikitext(txt);
    return self;
end

local function _generic_Reset(self)
    self.curNode = self.node:tag('div'):addClass('SimChild');
    return self;
end

local _mtList = {
    ['Novel'] = {-- Novel
        WriteLine = function(self,txt,_)
            self.curCNode = self.curNode:tag('div'):wikitext(txt);
            return self;
        end;
        AppendLine = _generic_AppendLine,
        Reset = _generic_Reset
    },
    ['Chat'] = {-- Chat
        WriteLine = function(self,txt,name)
            if name == self.lastName then self.left = self.left;
            else self.left = not self.left;end
            self.lastName = name;

            local n = self.curNode:tag('tr');
            local l = n:tag('th'):addClass('L');
            self.curCNode = n:tag('td'):wikitext(txt);
            local r = n:tag('th'):addClass('R');
            if self.left then writeCName(l,name);self.curCNode:addClass('L')
            else writeCName(r,name);self.curCNode:addClass('R')
            end
            return self;
        end;
        AppendLine = _generic_AppendLine,
        Reset = function(self)
            if not self.init then
                self.init = true;
                self.left = false;
                self.curNode = self.node:tag('table'):addClass('SimChild');
            else self.curNode:tag('tr'):tag('th'):attr('colspan',3):addClass('LineBreak');
            end
        return self;
end
    },
    ['Dialogue'] = {-- Dialogue
        WriteLine = function(self,txt,name)
            local isThinking = false;
            if name=='' then isThinking = true;name='ilot';end
            local n = self.curNode:tag('tr');

            if name == self.lastName then
                self.left = self.left;
                self.i = self.i + 1;
                self.NameNode:attr('rowspan',self.i)
            else
                local l = n:tag('th'):addClass('L');writeCName(l,name);
                self.NameNode = l;
                self.lastName = name;
                self.i = 1;
            end

            self.curCNode = n:tag('td'):wikitext(txt);
            if isThinking then self.curCNode:addClass('thinking');end
            return self;
        end;
        AppendLine = _generic_AppendLine,
        Reset = function(self)
            if not self.init then
                self.init = true;
                self.curNode = self.node:tag('table'):addClass('SimChild');
            else self.curNode:tag('tr'):tag('th'):attr('colspan',2):addClass('LineBreak');
            end;self.i = 1;self.lastName=nil;self.NameNode = nil;
            return self;end
    },
    ['Fullscreen'] = {-- Fullscreen
        WriteLine = function(self,txt,_)
            self.curCNode = self.curNode:tag('div'):wikitext(txt);
            return self;end;
        AppendLine = _generic_AppendLine,
        Reset = _generic_Reset
    },
    ['FullscreenImportant'] = {-- FullscreenImportant
        WriteLine = function(self,txt,_)
            self.curCNode = self.curNode:wikitext(txt);
            return self;end;
        AppendLine = _generic_AppendLine,
        Reset = _generic_Reset
    },
    ['CgDialog'] = {-- CgDialog TBD
        WriteLine = function(self,txt,name)
            local N = self.curNode:tag('div'):addClass('DialogChild');
            if name ~= '' then local n = N:tag('div');writeCName(n,name);end
            self.curCNode = N:tag('div'):wikitext(txt);
            if name == '' then self.curCNode:addClass('thinking');end
            return self;
        end;
        AppendLine = _generic_AppendLine,
        Reset = _generic_Reset
    },
    ['ChapterTitle'] = {-- CT
        WriteLine = function(self,txt,_)
            local a,b = string.match(txt,'(.*)|(.*)');
            if a and b then 
                self.curNode:tag('div'):addClass('subTitle'):wikitext(a);
                self.curCNode = self.curNode:tag('div'):addClass('Title'):wikitext(b);
            else self.curCNode = self.curNode:tag('div'):addClass('onlyTitle'):wikitext(txt);
            end
            return self;
        end;
        AppendLine = _generic_AppendLine,
        Reset = _generic_Reset
},
}

--- @class Printer:table
--- @field WriteLine fun(self:Printer,txt:string,name:string)
--- @field AppendLine fun(self:Printer,txt:string)
--- @field Reset fun(self:Printer)
local _ = {}

---@param HTML any
---@param Type string
---@return Printer
local function createPrinter(HTML,Type)
    return setmetatable(
        {node = HTML:tag('tr'):tag('td'):addClass('storySim type_'..tostring(Type))},
        {__index = _mtList[Type]}):Reset();
end

--[[
qMTPList = {
    Novel = 0,
    Chat = 1, -- 对话(d)
    Dialogue = 2, -- 对话(vn)
    Fullscreen = 3, -- 全屏文字(例子:c1开头)
    FullscreenImportant = 4, -- 左下角文字(例子:c2结尾)
    CgDialog = 5 -- 带cg的对话(例子:ss2)
}

dC_qTable = {
    ModifyTextPrinter = {0,5},
    OverridePrintCommand = {1,5,6},
    OverrideAppendLineBreakCommand = {2},
    Wait = {3},
    HidePrinter = {4},
    ResetText = {5},
    OverrideDisplayNameCommand = {6,5,6}
}
]]

local function reco(str)
    while true do
        local s,e,c,t = string.find(str,'<color=(.-)>(.-)</color>');
        if s then str = string.sub(str,1,s-1) .. "<span class='Colored color_" .. c .. "' style='color:" .. c .. ";'>" .. t .. "</span>" .. string.sub(str,e+1)
        else break;
        end
    end
    while true do
        local s,e,c,t = string.find(str,'<size=(.-)>(.-)</size>');
        if s then str = string.sub(str,1,s-1) .. string.format("<span class='Sized size_%s' style='font-size:%.3fem;'>",c,(tonumber(c)/36)) .. t .. "</span>" .. string.sub(str,e+1)
        else break;
        end
    end
    local s,_,c,t = string.find(str,'<indent=(.-)%%>(.*)');
        if c then str = string.sub(str,1,s-1) .. string.format("<span class='Indented indent_%s' style='padding-left:%.3fem;'>",c,(tonumber(c)/5)) .. t .. "</span>"
        end
    return str;
end

-- Start --
local function makeInvokeFunc(funcName)
    return function(frame)
        local args = getArgs(frame)
        return p[funcName](args)
    end
end

p.main = makeInvokeFunc('_main')
function p._main(args)-- 生成HTML的主函数 部分代码来源:[[Module:Songtable]]
    local id = args['name'] or args['story'] or args['id'] or args[2];
    local d = Data[id];
    if not d then error('找不到故事文本!!!');end
    --- 构建HTML ---
    local title = args[1] or args['title'] or "标题";
    local box = mw.html.create("table"):addClass("rotable mw-collapsible mw-collapsed storyTable");
    box:tag('tr'):tag('th'):tag('h4'):attr('id',id):wikitext(title);

    local cPID = 'Dialogue';
    if d[1][1] == 0 then cPID = d[1][2];end
    local currentPrinter;
    local lastName = '';
    local canAppend = false;
    -- local _i = 0;
    for _, t in ipairs(d) do
        -- _i = _i + 1;
        if t[1] == 0 then
            cPID = t[2];
            currentPrinter=nil;
            canAppend=false;
        elseif t[1] == 1 then
            if not currentPrinter then currentPrinter = createPrinter(box,cPID);end
            if canAppend and t[3] == lastName then currentPrinter:AppendLine(reco(t[2] or ''));
            else currentPrinter:WriteLine(reco(t[2] or ''),t[3]);lastName = t[3];
            end;canAppend=nil;
        elseif t[1] == 2 then
            if canAppend == nil then canAppend = true;end
            if canAppend then currentPrinter:AppendLine('<br>');end
        elseif t[1] == 3 then
            if canAppend == nil then canAppend = true;end
        elseif t[1] == 4 then
            canAppend = false;
        elseif t[1] == 5 then
            canAppend = false;
            currentPrinter:Reset();
        elseif t[1] == 6 then
            if t[2] == '' then asmCNames[t[3]] = nil
            else asmCNames[t[3]] = t[2]
            end
        end
    end
    return tostring(box)
end
return p